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Ideas that Form the Core of Arts Education

In a recent article for the Digital Art Guild, Edward P. Clapp, discusses the 1960’s era guiding principles of the art world and whether or not these ideas are still relevant today. At the end of the...

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The Rise of the Indie Games

Here’s a thoughtful video offering insights from a number of European indie game developers about the success – and the reasons behind the success – of the indie game industry. One of the secrets is...

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The Best Game Art of 2013

Kotaku announced the winners of the “Into the Pixel” 2013 Collection. You can learn a lot from studying the best so here is the sampling. Some are 2D, some are 3D but each has something the judges...

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Animation for Game Class Video

The Animation for Game class worked hard all summer – producing 30+ assignments over the course of the summer. Near the end of the summer, they held an Open House to show off their work. Faculty...

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Puzzle Game Project Class Gets Underway

In a recent Skype call on a large monitor at the front of the classroom, George Gagnon, Founder of Prairie Rainbow Company, met with students and faculty for an introductory session to clarify...

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The Future of Video Games – Is It in the Cloud?

Thomas Bidaux, former development director at NCsoft, CEO of online game consulting firm ICO partners, and advisory board member for GDC Next; was recently interviewed by Gamasutra about his thoughts...

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5 Obscure Marvel Characters

Gamora – Drax the Destroyer – Rocket Raccoon – may not we well known Marvel Comic book characters from the Guardians of the Galaxy series but might make a blockbuster movie under the guidance of...

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Brenda Romero to Speak at Cogswell

Cogswell College is pleased to welcome award-winning game designer, artist, writer and creative director, Brenda Romero, to campus on Thursday, November 14. During this student only event she will be...

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The Making of Assassins Creed III: Origins

If you are a fan of the Assassins Creed series and want to learn more about how the developers decide how to keep each new installment fresh, then this cool behind-the-scenes video offers some...

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Supercell Embraces Failure

It’s time to uncork the champagne – not because the company has released another wildly successful mobile game – but because one of their mobile apps failed. The company is responsible for “Clash of...

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Giving Up Won’t Solve Your Problems or Why Art Can Be a Problem

Disney Character Artist, Chris Oatley, shares insights into learning from your failures, knowing when you’ve learned everything you can from the piece of art you are working on and knowing when to...

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What Does the Game Design Manager Say?

At Cogswell College we focus on learning by doing. While we don’t ignore the theory and principles behind a process, we don’t feel the learning is complete until you’ve actually undertaken a project...

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Global Game Jam Recap and link to Games

Cogswell hosted 28 jammers from January 24 to 26 during Global Game Jam 2014. Here’s a recap of what happened over that 48 hour period. We hope you will take a few minutes to check out the games our...

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Cogswell’s Game Studio – The Joy of Bringing a Game Concept to Life

Listen in as Cogswell students Sean Langhi, the Engineering & Design Lead and Bugi Kaigwa, Art Lead for the Prairie Rainbow project, share their excitement about the work they are doing in the...

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Behind the Scenes with Toy Story III Video Game

Join Sr. Producer, Jonathan Warner, for Toy Story III in this behind the scenes tour of Avalanche Studios – based in Salt Lake City – and the game design process for this video game. The studio...

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SuperGenius – One Company’s Journey into the World of Outsourcing

SuperGenius started out like many small game companies – with a dream. They wanted to outsource their talent and work with the best game developers in the world. They quickly discovered that someone...

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10 Most Influential Games of the 80s

It’s no secret that video games were a great deal different back in the 1980’s; from classics we still see today to the games that didn’t live to see the next decade. Remember the original versions of...

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Cogswell Student’s Artwork Featured On Kotaku!

One of our students, Matt “Bardler” Bard, had his polycount rock formation featured on Kotaku as, “A rather magnificent-looking, somewhat dungeonesque wall from Bardler” Clicker here for the article!...

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Day of the Devs

It was a video game enthusiast’s paradise. Screens and consoles decked every wall of (nearly) every room of the two story Old Mint building in San Francisco, all displaying demos of games to be...

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Women in Animation and Women in Games International

The animation and games industries are two places where you rarely find women working, until recently. Even Cogswell has been a heavily male-dominated school until a few years ago. What’s exciting is...

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