Ideas that Form the Core of Arts Education
In a recent article for the Digital Art Guild, Edward P. Clapp, discusses the 1960’s era guiding principles of the art world and whether or not these ideas are still relevant today. At the end of the...
View ArticleThe Rise of the Indie Games
Here’s a thoughtful video offering insights from a number of European indie game developers about the success – and the reasons behind the success – of the indie game industry. One of the secrets is...
View ArticleThe Best Game Art of 2013
Kotaku announced the winners of the “Into the Pixel” 2013 Collection. You can learn a lot from studying the best so here is the sampling. Some are 2D, some are 3D but each has something the judges...
View ArticleAnimation for Game Class Video
The Animation for Game class worked hard all summer – producing 30+ assignments over the course of the summer. Near the end of the summer, they held an Open House to show off their work. Faculty...
View ArticlePuzzle Game Project Class Gets Underway
In a recent Skype call on a large monitor at the front of the classroom, George Gagnon, Founder of Prairie Rainbow Company, met with students and faculty for an introductory session to clarify...
View ArticleThe Future of Video Games – Is It in the Cloud?
Thomas Bidaux, former development director at NCsoft, CEO of online game consulting firm ICO partners, and advisory board member for GDC Next; was recently interviewed by Gamasutra about his thoughts...
View Article5 Obscure Marvel Characters
Gamora – Drax the Destroyer – Rocket Raccoon – may not we well known Marvel Comic book characters from the Guardians of the Galaxy series but might make a blockbuster movie under the guidance of...
View ArticleBrenda Romero to Speak at Cogswell
Cogswell College is pleased to welcome award-winning game designer, artist, writer and creative director, Brenda Romero, to campus on Thursday, November 14. During this student only event she will be...
View ArticleThe Making of Assassins Creed III: Origins
If you are a fan of the Assassins Creed series and want to learn more about how the developers decide how to keep each new installment fresh, then this cool behind-the-scenes video offers some...
View ArticleSupercell Embraces Failure
It’s time to uncork the champagne – not because the company has released another wildly successful mobile game – but because one of their mobile apps failed. The company is responsible for “Clash of...
View ArticleGiving Up Won’t Solve Your Problems or Why Art Can Be a Problem
Disney Character Artist, Chris Oatley, shares insights into learning from your failures, knowing when you’ve learned everything you can from the piece of art you are working on and knowing when to...
View ArticleWhat Does the Game Design Manager Say?
At Cogswell College we focus on learning by doing. While we don’t ignore the theory and principles behind a process, we don’t feel the learning is complete until you’ve actually undertaken a project...
View ArticleGlobal Game Jam Recap and link to Games
Cogswell hosted 28 jammers from January 24 to 26 during Global Game Jam 2014. Here’s a recap of what happened over that 48 hour period. We hope you will take a few minutes to check out the games our...
View ArticleCogswell’s Game Studio – The Joy of Bringing a Game Concept to Life
Listen in as Cogswell students Sean Langhi, the Engineering & Design Lead and Bugi Kaigwa, Art Lead for the Prairie Rainbow project, share their excitement about the work they are doing in the...
View ArticleBehind the Scenes with Toy Story III Video Game
Join Sr. Producer, Jonathan Warner, for Toy Story III in this behind the scenes tour of Avalanche Studios – based in Salt Lake City – and the game design process for this video game. The studio...
View ArticleSuperGenius – One Company’s Journey into the World of Outsourcing
SuperGenius started out like many small game companies – with a dream. They wanted to outsource their talent and work with the best game developers in the world. They quickly discovered that someone...
View Article10 Most Influential Games of the 80s
It’s no secret that video games were a great deal different back in the 1980’s; from classics we still see today to the games that didn’t live to see the next decade. Remember the original versions of...
View ArticleCogswell Student’s Artwork Featured On Kotaku!
One of our students, Matt “Bardler” Bard, had his polycount rock formation featured on Kotaku as, “A rather magnificent-looking, somewhat dungeonesque wall from Bardler” Clicker here for the article!...
View ArticleDay of the Devs
It was a video game enthusiast’s paradise. Screens and consoles decked every wall of (nearly) every room of the two story Old Mint building in San Francisco, all displaying demos of games to be...
View ArticleWomen in Animation and Women in Games International
The animation and games industries are two places where you rarely find women working, until recently. Even Cogswell has been a heavily male-dominated school until a few years ago. What’s exciting is...
View Article